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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Sven Viko VIkolander
Aliastra Gallente Federation
103
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Posted - 2013.11.13 19:50:00 -
[1] - Quote
AFAIK (last time I checked on sisi), you can't name these structures. Would it be possible (i.e., easy to change) to allow at least the mobile structure to be named? I'd like to call it my pleasure hub and put tourists and dancers and enjoyment commodities (cough crash cough) in it and pretend I am having a sweet SPACE PARTY in my mobile structure....etc.... Naming just makes them more personal. |

Sven Viko VIkolander
Aliastra Gallente Federation
103
|
Posted - 2013.11.13 20:44:00 -
[2] - Quote
Kahega Amielden wrote:So if I want to kill a <1 million ISK deployable structure i need to shoot it, wait 48 hours, and hope that I come back within 10 minutes of it starting to regen its shields?
That's absurd. Space will be littered with them because they will just not be worth the coordination and effort to take down. They should require some tending to be capable of recharging their shields, and have a 24h reinforcement timer at the maximum.
Yeah, this is a worry. I think we will end up with far too many depots lying around. AFAIK, you can deploy as many depots as you want on a single character. And AFAIK, they don't decay after any amount of time if not used. This means in a few months alone we are likely going to see a huge amount of depots that 1. no one has an incentive to blow up, and 2. have simply been abandoned.
This could be fixed by :
1. Putting a limit on the amount of active depots per character.
2. Putting a timer on depots so that they decay after not being used after a certain amount of time.
3. Making it easier to destroy them (e.g., a much slower shield recharge, or no shield recharge at all).
I would prefer a combination of 1 and 3 or just 3 by itself by remove shield recharge completely. |

Sven Viko VIkolander
Aliastra Gallente Federation
108
|
Posted - 2013.11.14 18:27:00 -
[3] - Quote
CCP Lebowski wrote:Hey Folks,
After reading through your concerns about the small window of opportunity for destruction after a Mobile Depot exits reinforcement, CCP Fozzie has decided to significantly slow down the shield recharge rate of all Mobile Depots.
Therefore, the total shield recharge time of the Mobile Depots has been extended to 24 hours. This means it takes around 3.5 hours to recharge 25% of its shield.
We hope this alleviates some of your concerns and thanks again for your continued feedback!
Nice, thanks!! |
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